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伊多:破碎世界的主人 勋章拿法(小编汉化)

时间:2013-05-03 10:42:11
  • 来源:3DM论坛-fcz1234
  • 作者:fcz1234
  • 编辑:ChunTian
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从网上找来的英文版,为了方便大众小编就斗胆翻译一下了,请各位见谅~

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补充下这是前代genesis的设定,估计还是能适用这代

一个士兵最多只能拥有3个

一个士兵一场战斗只能拿一个勋章,若随机出来结果可以拿多个的话,以此表顺序高低决定优先权

一场战斗可以有多个士兵拿勋章

注解:

(1)RangedKills,RangedDamage: 含魔法攻击(Magic Shot)

(2)Attack,CounterAttack,RangedAttack,Ammos,MapMorale: 开战前的数值,不含来自英雄和士气的加成

(3)

Random(x)>=y:随机值,即先满足前面条件后再用这算式随机算出能否拿到

以HERO'S CROSS为例,须先满足

MeleeKills + RangedKills > 4

DamageReceived >= MaxLife * 2 / 3

这两条件后,再用下面算式去取决是否能拿到

如果Random(11+4)>=13就是(11+4-13)/(11+4)=13% ("="部分估计得无视)

Random(NumXXXX + 1) == 0:已有一个相同勋章难度提高2倍(估计是机率再除2),已有两个相同勋章难度提高3倍(估计是机率再除3)

(4)undead生物如:Ghoul,Skeleton,Vampire,Zombie,Ghost无法拿到勋章

(5)"Simplified description:"部分为俄文机翻

HERO'S CROSS:  英雄十字勋章

Attack+2,Counterattack+2,Armor+1,Resistance+1.Gold Unkeep+10. 攻击+2 反击+2 装甲+1 抵抗+1黄金获得+10

MeleeKills + RangedKills > 4 近战杀敌+远程射杀>4

DamageReceived >= MaxLife * 2 / 3 遭受的伤害>=最大生命值的2/3

Random(11 + MeleeKills + RangedKills) >= 13 随机(11+近战杀敌+远程射杀)>=13

Simplified description:(简单说明)

Unit can get a medal if he kills at least 5 enemies in battle and take damage no less than 2/3 of the maximum number of lives.  Chance obtain, depending on the number of deaths:如果单位在战斗中至少击杀了五人就有可能获得这个勋章,并且要受到大于或等于自己生命值三分之二的伤害,获得的机会大小取决于杀人数量。

Kills Ver%

5    19

6    24

7    28

8    32

9    35

10  38

16  52

20  58

STAR OF THE MAGE:魔法之星勋章

Ranged Attack+1,Energy Control+1.Gold Unkeep+5,Gem Unkeep+1.远程攻击+1 能力控制+1 黄金获得+5 钻石获得+5

MagicShotAbility > 0 魔法射击能力>0

RangedDamage >= 3 * RangedAttack 造成的远程伤害>=3倍远程攻击

RangedKills > 1 远距离击杀>1

Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30 随机(21+远程伤害+5*远程击杀-3*远程攻击*装甲)

Random(NumMageMedals + 1) == 0随机(数字法师奖牌+1)=0【没玩过游戏这个NumMageMedals到底是啥··】

Simplified description:(简单说明就不翻译了··和上面的计算公式差不多一个意思就是修饰了一下)

The medal may receive unit-magician, who killed at least one enemy and inflicted the damage to 3 times its range attack.

The more damage done and the number of enemies killed, the higher the probability of getting a medal.

Also, the probability depends on the amount already received by this business unit of medals "Star Magician": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

ORDER OF THE MARKSMAN:秩序的射手勋章

Accuracy+1,Ranged Attack+1.Gold Unkeep+8.精确度+1 远程攻击+1 黄金获得+8

Ammos > 2 弹药数>2

MagicShotAbility == 0 魔法射击能力=0

RangedDamage >= 3 * RangedAttack 造成的远程伤害>=3倍远程攻击力

RangedKills > 1 远程击杀>1

Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30 随机(21+远程伤害+5*远程击杀-3*远程攻击*装甲)

Random(NumSniperMedals + 1) == 0随机(数字射手奖牌+1)=0

Simplified description:

The medal may receive unit-arrows (not a magician, not a barbarian / spear), who killed at least one enemy and inflicted the damage to 3 times its range attack. The more damage done and the number of enemies killed, the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit medal "Order of the Sniper": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

HEALER'S MEDAL:治疗者勋章

Healing+2,Ammo+1.Gold Unkeep+3,Gem Unkeep+1.治疗量+2 装甲+1 黄金获得+3 钻石获得+1

HealingAbility > 0 治疗能力>0

HealedLife >= 3 * HealingAbility 已治疗量>=3倍治疗能力(也就是说你biu一下能加10滴血·这一场战斗你至少要给别人加30滴血)

Random(21 + HealedLife - HealingAbility * 3) >= 20 随机(21+已治疗量-3倍治疗能力)>=20

Random(NumHealingMedals + 1) == 0 随机(数字射治疗奖牌+1)=0

Simplified description:

The medal is available to any physician, heal number of health at 3 times the value of its healing abilities. The more health healed - the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit of medals "Medal Healer": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

WILL FOR VICTORY ORDER: 胜利秩序之愿勋章

Attack+2,Counterattack+2.Gold Unkeep+5.攻击+2 反击+2 黄金获得+5

MeleeDamage > 3 * (Attack + CounterAttack) 近战伤害>3倍(攻击+反击)

Random(21 + MeleeDamage - 3 * (Attack + CounterAttack)) >= 20 随机(21+近战伤害-3(攻击+反击))>=20

Simplified description:

The medal is available to any unit that inflicted the damage total of 3 times the amount of his attacks and counterattacks. The greater the damage inflicted - the greater the probability of getting a medal

MEDAL FOR RESILIENCE:坚韧勋章

Hit Points+4,Defense+1,Counterattack+1.Gold Upkeep+4.生命点+4 防御+1 反击+1 黄金获得+4

TotalDamageReceived >= MaxLife 总生命恢复量>=最大生命值

MeleeKills + RangedKills > 0 近战击杀+远程击杀>0

Random(21 + TotalDamageReceived - MaxLife) >= 20 随机(21+总生命恢复量-最大生命值)>=20

Simplified description:

The medal is available to any unit, won the battle damage exceeding its maximum HP. The more damage that you receive - the more the likelihood of the coin.

ORDER OF THE VICTOR:秩序的胜利勋章

Hit Points+5,Morale+3,Attack+2,Counterattack+1.Gold Unkeep+10.生命点+5 士气+3 攻击+2 反击+1 黄金获得+10

floor(TotalAllies / AliveAllies) > 5 击到(总友军数/存活友军数)>5(不知道是不是这么个意思···)

MeleeKills + RangedKills > 0 近战击杀+远程击杀>0

Random(21 + TotalAllies + MeleeKills + RangedKills) >= 20 随机(21+总友军数+近战击杀+远程击杀)>=20

Simplified description:

The medal can get a unit, a survivor in the battle, killing at least 80% of his army (for example, in the army of 5 units + hero survived only 1 unit + character). The more enemies killed the unit and the larger units was in the army before the battle - the higher the probability of getting a medal.

MEDAL FOR RESOLUTION:决心勋章

Resistance+2,Morale+2.Gold Unkeep+3.抵抗+2 士气+2 黄金获得+3

SpellDamageReceived > CurrentLife/2 受到的法术伤害>现存生命值/2

MeleeKills + RangedKills > 0 近战击杀+远程击杀>0

Random(21 + SpellDamageReceived - CurrentLife/2) >= 20 随机(21+受到的法术伤害>现存生命值/2)>=20

Simplified description:

The medal is available to any unit that has received a lot of damage from spells in battle and killed at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal. Bug?? Perhaps in the implementation of this and the next two medals is a bug - instead of max. The Meaning of Life is the current value of Life. The condition of receipt would look logical if a certain type of damage was beaten out half of life.

ORDER OF THE DEFENDER:秩序的防御者勋章

Defense+2,Counterattack+1.Gold Unkeep+4. 防御+2 反击+1 黄金获得+4

MeleeDamageReceived > CurrentLife/2 受到的近战伤害>现在生命值/2

MeleeKills > 0 近战击杀>0

Random(21 + MeleeDamageReceived - CurrentLife/2) >= 20 随机(21+受到的近战伤害>现存生命值/2)>=20

Simplified description:

The medal is available to any unit that has received a lot of melee damage and killed in the melee at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal.

MEDAL FOR AGILITY:敏捷勋章

Ranged Defense+2,Stamina+2.Gold Unkeep+3.远程攻击防御+2 耐力+2 黄金获得+3

RangedDamageReceived > CurrentLife/2 受到的远程伤害>现在生命值/2

MeleeKills + RangedKills > 0 近战击杀+远程击杀>0

Random(21 + RangedDamageReceived - CurrentLife/2) >= 20 随机(21+受到的远程伤害>现存生命值/2)>=20

Simplified description:

The medal is available to any unit that has received a lot of damage from ranged attacks and killed at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal.

MEDAL FOR COURAGE:勇气勋章

Morale+4,Attack+1.Gold Upkeep+3.士气+4 攻击+1 黄金获得+3

CurrentMorale - MaxMorale - MapMorale/2 > 5 现存士气-最大士气-地图士气/2>5

MeleeKills + RangedKills > 0 近战击杀+范围击杀=0

Random(21 + CurrentMorale - MaxMorale) >= 30 随机(21+现存士气-最大士气)>=30

Simplified description:

The medal is available to any unit that has collected morale in battle by 5 or more above the maximum value and killed at least one enemy.

The more scored above the high morale - the greater the likelihood of the coin.  

MEDAL FOR ZEAL:热忱勋章

Stamina+3,Counterattack+1.Gold Unkeep+3.耐力+3 反击+1 黄金获得+3

UsedStamina >= MaxStamina 已使用的耐力>=最大耐力

Random(21 + UsedStamina - MaxStamina) >= 20 随机(21+已使用的耐力-最大耐力)>=20

Simplified description:

The medal is available to any unit and spent a total of more endurance than he was before the battle. The more endurance spent - the more the likelihood of the coin.

BATTLEMAGE'S BADGE:战斗法师徽章

Ammo+2,Stamina+2.Gold Unkeep+4,Gem Unkeep+1.弹药+2 耐力+2 黄金获得+4 钻石获得+1

SpellsStamina >= 3

RangedKills > 0

Random(10 + SpellsStamina + RangedKills) >= 10

Random(NumBattlemageBadges + 1) == 0

Simplified description:

The medal can get a unit, having spent a spell book to use at least 3 stamina and killed at least one enemy in long-range combat. The more spent stamina and make a killing, the higher the chance. Also, the probability depends on the amount already received by this business unit of medals "Sign Wizard": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

FIRE PENNANT:火之战旗

Ammo+1,Resistance+1,and +3 to the Fire Arrow Skill.Gold Unkeep+7,Gem Unkeep+1.弹药+1 抵抗+1 火焰箭技能+3 黄金获得+7 钻石获得+1

Ammo > 2 弹药>@

RangedAttack > 0 远程攻击>0

RangedDamage >= RangedAttack * 3 造成的远程伤害>=3倍远程攻击力

MagicShot == 0 魔法设计=0

RangedKills > 1 远程击杀>1

DamageReceived >= MaxLife * 2 / 3 受到的远程伤害>最大生命值得3分之2

Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammo) >= 30 随机(21+远程伤害+5倍远程击杀-3*范围攻击力*弹药)>=30

Random(NumFirePennants + 1) == 0 随机(数字火之战旗+1)=0(还是不知道啥玩意····)

Simplified description:

The medal is available to any infantry unit with a non-magical attacks, and at least three shells, not including the bonus from the skill of the hero, who inflicted the damage no less than three times the value of the shooting attack without bonuses character and morality, has committed at least two murders and get hit by at least 2 / 3 health

Also, the probability depends on the amount already received by this business unit of medals "pennant Fire": with one coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.

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  • 类型:策略游戏
  • 发行:Snowbird Games
  • 发售:2013-04-19
  • 开发:Snowbird Games
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:回合制战棋

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