- 类型:动作角色
- 发行:Bethesda Softworks
- 发售:2010.10.19
- 开发:Obsidian Entertainment
- 语言:英文
- 平台:PC
- 标签:XGP游戏列表
《辐射:新维加斯》Mitchell医生的测验解析
- 来源:NovaRain
- 作者:batyeah
- 编辑:ChunTian
第一阶段是用十四个问题来决定各技能的“分数”,这分数不是实际技能数值,而是用在之后决定预选专长技能是哪些。技能名词用英文原文只是因为方便我打字和记录而已。
Q1. Dog.
Cat -> Sneak +1
Feed -> Medicine +1
Newspaper -> Melee +1
Train -> Speech +1
Kick -> Unarmed +1
Dinner -> Survival +1
Q2. House.
Shelter -> Survival +1
Burglarize -> Lockpick +1
Renovate -> Repair +1
Target -> Guns +1, Energy Weapons +1
Investment -> Barter +1
Demolish -> Explosives +1
Q3. Night.
Campfire -> Survival +1
Dream -> Science +1
Shroud -> Sneak +1
Sleep -> Medicine +1
Treasure -> Lockpick +1
Silencer -> Guns +1
Q4. Bandit.
Bribe -> Barter +1
Crush -> Unarmed +1
Stab -> Melee +1
Swiss cheese -> Guns +1
Vaporize -> Energy Weapons +1
Reasonable -> Speech +1
Q5. Light.
Dark -> Sneak +1
Heavy -> Unarmed +1
Beam -> Energy Weapons +1
Flash -> Explosives +1
Inspiration -> Science +1
Torch -> Repair +1
Q6. Mother.
Caretaker -> Medicine +1
Genes -> Science +1
Cookie jar -> Lockpick +1
Tantrum -> Barter +1
Tattle -> Speech +1
Regret -> Repair +1
Human shield -> All 5 combat skills (Guns, Energy Weapons, Explosives, Melee, Unarmed) +1
Q7. "Conflict just ain't in my nature."
Strongly agree. -> Sneak, Speech, Barter, Science, Lockpick +2
Agree. -> Sneak, Speech, Barter, Science, Lockpick +1
Disagree. -> All 5 combat skills, Medicine +1
Strongly disagree. -> All 5 combat skills, Medicine +2
Q8. "I ain't given to relying on others for support."
Strongly agree. -> Survival, Medicine, Repair +2
Agree. -> Survival, Medicine, Repair +1
Disagree. -> Barter, Speech, Science +1
Strongly disagree. -> Barter, Speech, Science +2
Q9. "I'm always fixing to be the center of attention."
Strongly agree. -> Explosives, Speech +2
Agree. -> Explosives, Speech +1
Disagree. -> Sneak, Melee, Guns +1
Strongly disagree. -> Sneak, Melee, Guns +2
Q10. "I'm slow to embrace new ideas."
Strongly agree. -> Unarmed, Survival, Melee, Repair, Lockpick +2
Agree. -> Unarmed, Survival, Melee, Repair, Lockpick +1
Disagree. -> Science, Energy Weapons +1
Strongly disagree. -> Science, Energy Weapons +2
Q11. "I charge in to deal with my problems head-on."
Strongly agree. -> Unarmed, Melee +2
Agree. -> Unarmed, Melee +1
Disagree. -> Guns, Energy Weapons, Explosives +1
Strongly disagree. -> Guns, Energy Weapons, Explosives +2
Q12. Rorschach Test 1
A broken chain. -> Repair +1
A chemical reaction. -> Science +1
A shadow in a doorframe. -> Sneak +1
An oozing wound. -> Medicine +1
An angry two-headed ant. -> Survival +1
Q13. Rorschach Test 2
I see a priceless work of art. -> Barter +1
It's some piece of space-age technology. -> Energy Weapons +1
A ship at sea. -> Survival +1
I'm too embarrassed to say what it looks like. -> Speech +1
Q14. Rorschach Test 3
A light in the darkness. -> Science +1
A bearded man. -> Survival +1
A mushroom cloud. -> Explosives +1
A head on a pillow. -> Sneak +1
十四个问题答完之后,会开始进行第二阶段计算,对战斗技能做分数加权,规则如下:
1. 先看你的SPECIAL属性,以力量为标准,再以感知、耐力、敏捷依序和标准比较来看何者最高,“依序”的意思是如果你感知比敏捷高,且两者都高于力量,那最后还是会以敏捷为判断基准。以下判定都同这种方式。
力量:Melee, Unarmed +1
感知:Energy Weapons, Explosives +1
耐力:Unarmed +1
敏捷:Guns +1
不过这段script的if判定有个很蠢的bug,变成只要你的感知比力量高,就一定把敏捷当成是你最高的属性。
2. 检查你的潜行技能在之前问题答完后是否为前三名,如果是的话,就把潜行设为第三个专长技能,并对适合潜行的战斗技能(Guns, Melee, Unarmed)加权1点。
3. 加权结束,开始决定专长技能,技能分成三大类:战斗、开门(gate-opener)、其他。
第一个专长技能会从战斗类挑一个出来,预设以Guns的分数为标准,因为它算是最泛用的战斗技能。接着依序拿Energy Weapons, Explosives, Melee, Unarmed和标准比较。
第二个专长技能会从开门类挑一个出来,预设以Speech的分数为标准,因为它球探足球比分效果比较高。接着依序拿Science, Lockpick, Barter和标准比较。
第三个专长技能是所谓的「外卡」(wild card),会从所有类别内挑选。如果在第二步判定时你的潜行不是前三名,就把潜行的分数当成标准,然后依下列顺序拿还没被选为专长的技能和标准比较:Barter -> Energy Weapons -> Explosives -> Lockpick -> Medicine -> Melee -> Repair -> Science -> Guns -> Speech -> Survival -> Unarmed
虽然说到最后你还是可以自由决定要选哪三个专长技能,但从上面一连串的判定过程可以看出设计者是怎么想的。
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