[罗马:全面战争]修改蛮族国家成可以游牧的方法
- 来源:btdog88
- 作者:不死鸟
- 编辑:ChunTian
修改任意国家成可以游牧的方法(新武将制作)
按这样的步骤:
1,先打开descr_sm_factions.txt,找到要修改的国家,例如saxons
faction saxons
culture barbarian
symbol models_strat/symbol_saxons.CAS
rebel_symbol models_strat/symbol_barb_rebel.CAS
primary_colour red 184, green 101, blue 25
secondary_colour red 255, green 255, blue 255
loading_logo loading_screen/symbols/symbol128_saxons.tga
standard_index 7
logo_index 236 ; Index into strat3.rsd
small_logo_index 250 ; Index into shared.rsd
triumph_value 5
intro_movie
victory_movie fmv/victory/saxons_win.wmv
defeat_movie fmv/lose/saxons_eliminated.wmv
death_movie fmv/lose/saxons_eliminated.wmv
custom_battle_availability yes
horde_min_units 60---------------从这里开始复制加入势力中
horde_max_units 100
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population 300
horde_min_named_characters 4
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 33
horde_disband_percent_on_settlement_capture 50
horde_disband_percent_on_settlement_capture 100
horde_unit saxon hearth troops-------游牧时带领的兵种,至少1个,我这里加了8个
horde_unit saxon hearth troops-------ownership是该势力saxons的任意一个兵种
horde_unit saxon hearth troops-------可以不同的兵种,带领的兵种越多越厉害
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops------------从这里结束复制
can_sap yes
prefers_naval_invasions yes
-----------------------------------------------------------------
2,在export_descr_unit.txt 中找 ownership是该势力saxons的一个兵种
我找的是saxons比较强的兵种 saxon hearth troops
在attributes 这个项目后面加can_horde(能游牧技能)
type saxon hearth troops
dictionary saxon_hearth_troops ; Saxon Hearth Troops
category infantry
class heavy
voice_type Heavy_1
soldier saxon_hearth_troops, 40, 0, 1.3
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy, can_horde ------加这里
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 513, 220, 60, 90, 570
ownership saxons
----------------------------------------------------------------
3,假如该兵种的ownership不是唯一属于saxons,退出游戏(用show_err)就会提示另一势力因为不是游牧而能招游牧兵的错误,
可以忽略错误;或者采用以下方法解决,把该兵种复置,再粘贴一次成为新兵种,
type 1saxon hearth troops(改名成新兵种)
dictionary 1saxon_hearth_troops(改名成新兵种); 1Saxon Hearth Troops(改名成新兵种)
category infantry
class heavy
voice_type Heavy_1
soldier saxon_hearth_troops, 40, 0, 1.3
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy, can_horde ------加这里
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 513, 220, 60, 90, 570
ownership saxons(成为唯一拥有的势力)
再弄一下兵牌卡和兵种文字介绍(否则显示农民图案,但不会跳出错误)
----------------------------------------------------------------
4,保存,修改成功完成
罗马和东方等全部国家都可以成为游牧民族
玩家点评 (0人参与,0条评论)
热门评论
全部评论