《暗黑破坏神3》剖析野蛮人怒气系统
- 来源:21CN
- 作者:newtype2001
- 编辑:ChunTian
网友1:
好吧,能不能举个例子来说明每个技能所消耗的怒气值?
Bashiok:
They require fury in amounts of full fury globes. So the most one can cost is 3.
使用技能的话,会消耗一定数量的怒气球。最大会一次过消耗3个
网友2:
是不是每个技能的消耗都会以一整个怒气球为单位的 ?
Bashiok:
Yes, currently abilities that do cost fury cost one or more full fury "globes". Don't get the term 'fury globe' too stuck in your brain though, there's going to be an official name for them and it may not be globe.
是的,现在使用技能都会消耗一个或者更多的怒气球(globes)。不要在你脑子里纠结太多怒气球(fury globe)的概念,以后会有一个官方的正式名字,可能不叫“球”(globe)了。
网友3:
有没有只消耗一部分怒气球的技能?
Bashiok:
There aren't and probably won't be abilities that cost a portion of a fury ... ball. I'm going to call them fury balls. Wait ... no ... that's a terrible idea.
游戏中没有只消耗部分怒气……球(ball)的技能。我打算把他们叫做怒气球(ball)。等等……唉……这真是个坏主意(译者:这里B大是懊恼将怒气球(ball)这个名字起得差)
网友4:
怒气球是不是用数量来计算的,另外使用技能会消耗一定“数量”的怒气球?
Bashiok:
Right now they actually are, but that's because it's sort of mid-transition from an old fury system. They'll simply be shown and referred to in ability cost as full globes. At least that's the current thought.
As I said it's still a system and game in development, and any of this can change entirely. This is just a peek into the current workings.
现在这个系统的确是这样,但是因为它只是旧的怒气系统的过渡阶段。他们将会以一整个球体来展现和使用。至少现在的版本是这样的。
正如我说过的,游戏正在开发中,而这只是里面一个系统,或许以后又可能会完全推翻重做。现在的看到的,只是当前工作的一小部分。
网友5:
过一段时间后,怒气值会自动减少吗?
Bashiok:
Yes.
是的。
网友6:
随着技能等级的增加,所需的怒气值也会增加吗?
Bashiok:
I don't know of any abilities that do right now but it's always a possibility for balance later.
我不知道现在会有哪些技能会有这样的情况(等级提升,怒气值消耗增加),不过以后为了平衡游戏,这个可能性会一直存在的。
网友7:
当你使用一个消耗怒气的技能攻击怪物之后,作为效果,会补充怒气值的吗?(就是说,如果补充的怒气值等于消耗的怒气值,那么其实就是没有消耗怒气值)
Bashiok:
It does, but of course it's subject to change.
会有怒气补充的机制,不过以后会调整的,这是当然的。
网友8:
战争践踏技能会消耗怒气吗?
Bashiok:
It doesn't cost any fury, but it does have a cooldown.
不会消耗怒气,但是这个技能需要冷却时间。
网友9:
按照上面说的,怒气值最大值是3点?或者上限更高一点,例如3.9?如果最大值是3点,但是当你想使用一个3点怒气值的技能的时候,怒气值下降到2.9999了,那怎么办?
Bashiok:
Fury decay doesn't happen that quickly. There's a grace period in there before it starts ticking down.
怒气不会那么快就下降的。在怒气值下降之前,会有一个宽裕的时间。
网友10:
战争践踏技能是不消耗怒气的。能不能给我们一些使用怒气值的技能的例子?那些技能的威力会有多大?
Bashiok:
Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an "oh crap I'm overwhelmed" ability without also requiring you to have fury built up. Most if not all straight attack abilities like cleave, leap attack, whirlwind, etc. have fury costs, in addition to most 'buff' abilities.
战争践踏之所以是一个例外,主要是因为它使用的场合的性质。这个技能可以在你觉得“oh,我快顶不住了”的情况下使用,尤其在你没有怒气的情况下。大部分的直接攻击型技能都需要用到怒气,例如劈砍,跳斩,旋风斩,另外大部分的加buff技能都需要用到怒气。
网友11:
看上去怒气值需要涨五次才能补满一个怒气球。所以要释放一个看上去作为最基础的劈砍技能,考虑到该技能消耗一个怒气球,那么需要5次普通攻击才能释放一次基础技能。而如果旋风消耗三个怒气球的话,得普通攻击15次才能用一次。使用技能的次数也就10%,这太不爽了,而且如果是PVP的话,能打着一下都不容易,何况要15次才能用一下高级技能
Bashiok:
Fury is also built from incoming attacks. If you're in a moderate sized scuffle you can unleash abilities pretty regularly. The animation that was shown in BlizzCast was made in a test environment, using a single weapon and attacking stationary (and non-attacking) zombies. So it built up fairly slowly, but nice and consistent for the video, which was the point. In a normal game, and as the barbarian especially, you're quite often surrounded and the balance of normal attacks/fury gen/special ability use feels quite nice.
被攻击的时候,也会有怒气值的。如果你身处在一场中等水平的战斗中的话,你可以很频繁地使用技能。在BlizzCast上看到过一个这样的测试场景,用一个单手武器来攻击一个站着不动(并且不会攻击)的僵尸,怒气值的增长会很慢的,但是增长速度会很稳定。在正常情况下,作为一个野蛮人,你会经常被怪物所包围,普通攻击/积累怒气/释放技能这个平衡会让你感觉非常好
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