《星际争霸2》暴雪对官方第52批Q&A发布
- 来源:21CN
- 作者:newtype2001
- 编辑:ChunTian
最新暴雪第52批官方问答!这次的官方Q&A距离上次的的51批官方问答距离时间不算很长,而次官方回答聚焦在[星际2]的地图编辑器身上具体如何?
1.
Q:Does it still use the JASS language, or perhaps an upgraded version of JASS?
A:StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.
问:游戏编辑器是否仍然使用JASS语言来进行编辑,或者用的是升级版的JASS ?
答:[星际2]采用了我们称之为Galaxy的全新的脚本语言。这种语言与C语言非常像,所以任何熟悉C语言的人要掌握它不会有太大难度。
2.
Q:Is the language event-driven or object-oriented?
A:The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.
问:这种语言是基于“事件驱动”还是“对象驱动”的?
答:语言本身不是基于“对象驱动”的,尽管游戏中大多数的主要功能是基于游戏对象来运行的。
3.
Q:In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)?
A:The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.
问:和[魔兽3]的编辑器进行对比的话,两者有多相似呢?如果有的话,那么游戏中的GUI可以进行修改么(这在[魔兽3]中是很受限制的 ) ?
答:用户界面的布局在数据文件可以更具体化,从而达到更大方面的拓展,但是没有编辑器支持这些文件的运行。所以,玩家以后有可能自定义游戏的用户界面,但是它可能不大好用。
4.
Q:Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?
A:I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II.
问:在[星际2]的编辑器中会有什么新的功能吗,还是只有以前的编辑器的一般的改进?
答:无论大的还是小的,我都找不出在[魔兽3]编辑器的哪些特点在[星际2]里面是没有得到改进的,差别只是改进的大小而已。
玩家点评 (0人参与,0条评论)
热门评论
全部评论