[罗马:全面战争]教你修改投石命中率
- 来源:zhaihouxi
- 作者:不死鸟
- 编辑:ChunTian
还是在descr_projectile_new.txt里动手脚,只是上次的帖子石沉大海了……【汗水】
所以开新帖……不用加精了……(A大:“也太自作多情了吧……【汗水】 ”)
方法:
找到
projectile big_boulder
effect boulder_set
end_effect boulder_explosion_set
damage 110
damage_to_troops 10
radius 0.3
mass 0.1
area 2.0
accuracy_vs_units 0.09
accuracy_vs_buildings 0.0625
min_angle 0
max_angle 70
velocity 61
bounce 0.5 0.6 0.5 0.4
display aimed
effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
;model data/models_missile/onager_rock.CAS, max
;model data/models_missile/Big_Boulder_high.CAS, 40.0
;model data/models_missile/Big_Boulder_med.CAS, 80.0
;model data/models_missile/Big_Boulder_low.CAS, max
projectile big_fiery_boulder
flaming big_boulder
effect fiery_boulder_set
end_effect fiery_boulder_explosion_set
damage 60
damage_to_troops 40
radius 0.30
mass 0.1
area 3.0
accuracy_vs_units 0.35
accuracy_vs_buildings 0.125
fiery ; uncomment this to make all boulders fiery
min_angle 0
max_angle 70
velocity 61
ground_shatter
display aimed
effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
;model data/models_missile/onager_rock.CAS, max
;model data/models_missile/Big_Boulder_high.CAS, 40.0
;model data/models_missile/Big_Boulder_med.CAS, 80.0
;model data/models_missile/Big_Boulder_low.CAS, max
这样的文字,复制一份到文件末尾……【汗水】
然后,把
projectile big_boulder改为projectile s_big_boulder
projectile big_fiery_boulder改为projectile s_big_fiery_boulder
每一段都有
accuracy_vs_units 0.09
accuracy_vs_buildings 0.0625
两句,把它们都改成0就可以了……【汗水】
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