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《星际争霸2》暴雪对官方第51批Q&A发布

时间:2009-06-09 13:44:22
  • 来源:21CN
  • 作者:newtype2001
  • 编辑:ChunTian

    最新暴雪第三批fansite问答!这次的fansite是Legacy,回答的是暴雪的首席设计师Dustin Browder.具体如何?以下为蓝帖时间:  

1.

Q:Add an option in the menu to disable the windows key, and same thing goes for ALT-TAB? And add an EASY way to squelch your opponent. When their name “IllIIlIIlIIlIIlllI” (L & i), it's a little difficult.

A:While we are not considering disabling the windows key and Alt+Tab, we are looking into the naming policy to prevent problems like the one you described.

问:在菜单中加上禁止“窗口”按键和ALT-TAB组合键的选项吧?另外,增加一个简易的方法去识别对手,尤其是当他们使用“IllIIlIIlIIlIIlllI”(大写I和小写l)来命名的时候,要识别他们很困难。

答:我们并没有考虑禁用“窗口”按钮和ALT-TAB组合键,另外我们正在寻找一种命名对策来避免你上面描述的情况的出现。

2.

Q:StarCraft 2's terrain properties such as Xel'Naga towers, destroyable barriers and Brush have a significant effect on gameplay and appear to create specific points of interest/advantage on the map. Are there plans to introduce additional terrain buffs/effect to the battlefield?

A:The current terrain features are not finalized. We still have these three map features in the game and we plan to keep them during the beta, but it is always possible to add more features if we find something that’s balanced and encourages exciting game play.

问:在[星际争霸2]中的地形,类如Xel'Naga塔,可毁坏的石头障碍还有灌木丛都会对游戏过程中产生重大的影响,并且在地图中创造了一种特殊的游戏乐趣。你们是否有计划在地图中加入更多的地形效果吗?

答:事实上,地形因素的设定还没有真正完成。我们将在游戏中保留这3中地图效果,而且在beta测试中这3种地形影响还是会保留的。但是增加新的地形因素是一直存在的,尤其当我们发现一些可以平衡和鼓励的因素可以刺激游戏体验。

3.

Q:Since there are/were plans to integrate voice communications into multiplayer, will StarCraft 2 replays be able to include Audio, as well as chat?

A:Replay files do not include audio. However you will be able to see all text chats while you are watching replay.

问:好像说在多人联机模式下,有加入语音交流的想法,那么[星际争霸2]的replay中将会连同玩家打出的聊天字幕一齐保存聊天语音吗?

答:在replays中将不会保留玩家的语音。但是你可以在replays中看到玩家的聊天字幕(前提是他们用打字聊天)。

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