X重生 人物职业技能修改大全及相关游戏经验总结
- 来源:3DM论坛—testlook
- 作者:wuyan
- 编辑:ChunTian
飞船相关的修改,
放两个实用的大家耍着,有个别需求的我们个别解决,也许积累多了,整理一下就开帖了。
查找 owner="player",找到如
<component class="ship_l" macro="units_size_l_kit_hybrid_02_macro" connection="space" attacker="[0x1331]" attackmethod="hitbymissile" attacktime="64231.8" owner="player" knownto="player" id="[0xa170]">
再往下慢慢找,找到
<hull min="65000" value="1.20938e+006" time="64242.2"/>
<source class="script"/>
<shields>
<summary state="collapsed" connection="connection_shieldgen01"/>
<summary state="collapsed" connection="connection_shieldgen01"/>
</shields>
<turrets>
<summary state="collapsed" connection="connection_turret_small_mg04"/>
<summary state="collapsed" connection="connection_turret_small_mg01"/>
<summary state="collapsed" connection="connection_turret_small_mg03"/>
<summary state="collapsed" connection="connection_turret_small_mg02"/>
<summary state="collapsed" connection="connection_turret_small_mg04"/>
<summary state="collapsed" connection="connection_turret_small_mg01"/>
<summary state="collapsed" connection="connection_turret_small_mg03"/>
<summary state="collapsed" connection="connection_turret_small_mg02"/>
</turrets>
<surface>
<summary state="collapsed" connection="connectionfor_units_size_l_carrier_kit_extender1_b"/>
<summary state="collapsed" connection="connectionfor_units_size_l_carrier_kit_extender2_d"/>
</surface>
<ammunition>
<available>
<item macro="units_size_xs_welder_drone_macro" amount="25"/>
<item macro="units_size_xs_transp_empty_macro" amount="50"/>
</available>
</ammunition>
<trade>
<shopping>
<trade id="[0x8e2]" seller="[0xa8cd]" ware="bioopticwiring" price="2249" amount="600" min="600"/>
<trade id="[0x8e3]" seller="[0x99c9]" ware="reinforcedmetalplating" price="5126" amount="1200" min="1200"/>
<trade id="[0x8e4]" seller="[0xe1d0]" ware="fusionreactor" price="30795" amount="300" min="300"/>
</shopping>
</trade>
<hull min="65000" value="1.20938e+006" time="64242.2"/> 是船体的值,直接改成 <hull min="65000"/>即可一键修复,免去进船坞之苦,在这里可以看出开发小组对bug的忧虑,即没有发生什么就是好事
<item macro="units_size_xs_welder_drone_macro" amount="25"/> 是工程无人机的数量
<item macro="units_size_xs_transp_empty_macro" amount="50"/> 是货运无人机的数量
<trade id="[0x8e2]" seller="[0xa8cd]" ware="bioopticwiring" price="2249" amount="600" min="600"/>
是已发生未完成的贸易,要是卡贸易了可以尝试干掉第一行,继续下面的贸易,比如<!--<trade id="[0x8e2]" seller="[0xa8cd]" ware="bioopticwiring" price="2249" amount="600" min="600"/>-->
<trade id="[0x8e2]" seller="[0x99c9]" ware="reinforcedmetalplating" price="5126" amount="1200" min="1200"/>
<trade id="[0x8e3]" seller="[0xe1d0]" ware="fusionreactor" price="30795" amount="300" min="300"/>
再往下找找,有如下信息
<connection connection="connection_storage03" macro="connection_storage03">
<component class="storage" macro="storage_ship_l_container_02_macro" connection="shipconnection" id="[0xa173]">
<cargo>
<summary state="collapsed" connection="cargo">
<ware ware="dumbfireturret" amount="10"/>
<ware ware="shieldgenerator" amount="39"/>
<ware ware="plasmaturret" amount="30"/>
<ware ware="machinegunturret" amount="72"/>
</summary>
</cargo>
<connections/>
</component>
</connection>
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_l_energy_02_macro" connection="shipconnection" id="[0xa174]">
<cargo>
<summary state="collapsed" connection="cargo"/>
</cargo>
<connections/>
</component>
</connection>
<connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_l_fuel_01_macro" connection="shipconnection" id="[0xa175]">
<offset>
<position z="-6.07544"/>
</offset>
<cargo>
<summary state="collapsed" connection="cargo">
<ware ware="fuelcells" amount="1950"/>
</summary>
</cargo>
<connections/>
</component>
</connection>
这些是货船的货存状态,这艘是一开始的那艘货船,在第一次穿越星门后丢失了,我为了完成300食物的任务又把丫原地复活了...
<connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_l_fuel_01_macro" connection="shipconnection" id="[0xa175]">
这是第一个货舱,燃料货舱
<offset>
<position z="-6.07544"/>
</offset>
不去管
<cargo>
<summary state="collapsed" connection="cargo">
<ware ware="fuelcells" amount="1950"/>
</summary>
</cargo>
是当前燃料块数,跳跃用,推荐为2400,每次跳跃花费100燃料块,燃料舱容积10000立方米,每块燃料块4立方米,所以最多能放下2500
<connection connection="connection_storage02" macro="connection_storage02">
<component class="storage" macro="storage_ship_l_energy_02_macro" connection="shipconnection" id="[0xa174]">
第二个货舱,能量舱
改的时候,注意<summary state="collapsed" connection="cargo"/>,要改成<summary state="collapsed" connection="cargo">...</summary>
<connection connection="connection_storage03" macro="connection_storage03">
<component class="storage" macro="storage_ship_l_container_02_macro" connection="shipconnection" id="[0xa173]">
第三个货舱,集装箱舱
如果你把燃料块刷在集装箱里了,我可以保证你的舰长守着一大堆燃料块在那里使劲叫唤没燃料
这几个修改主要用作有些朋友抢了船,却没办法开回来的解决方案,X重生
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