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足球经理2013 教你如何修改游戏的AI

时间:2013-01-04 14:57:38
  • 作者:皮卡王
  • 编辑:ChunTian
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// 如果设置为1,裁判在比赛中就会绝对公正地判罚(不过这样就不真实了)

REF_PERFECT_GAME_CHANCE = 0

// 最多给牌数

MAX_CALLS = 3

// 越位的错判概率

MISS_OFFSIDE = 40

// 进球的错判概率

MISS_GOAL = 30

// 出界的错判概率

MISS_BALL_OUT = 30

// 掷界外球的错判概率(指的是把界外球权判给另一方)

MISS_THROWIN = 30

// 角球的错判概率

MISS_CORNER = 30

// 球门球的错判概率

MISS_GOALKICK = 30

// 犯规的错判概率

WRONG_FOUL = 30

WRONG_TEAM_CORNER = 30

WRONG_TEAM_THROWIN = 30

WRONG_TEAM_GOALKICK = 30

// 点球的错判概率

MISS_PENALTY_KICK = 30

// 带球的方向

OPTION_VALUE_DRIBBLE_DIRECTION = 115000

// 带球的成功率

OPTION_VALUE_DRIBBLE_SAFE = 162500

// 最大传球距离

OPTION_VALUE_PASS_FORWARD_MAX = 180

// 默认传球距离

OPTION_VALUE_PASS_FORWARD_DEFAULT = 100

// 最小传球距离

OPTION_VALUE_PASS_FORWARD_MIN = 50

// 长传成功率

OPTION_VALUE_LOB_PASS_SAFE = 75000

// 门将最多反应时间

GK_REACTION_TIME_MAX = 8.0

// 门将最小反应时间

GK_REACTION_TIME_MIN = 2.0

// 门将侧移最大速度

GK_SAVE_SPEED_SIDEWAYS_MAX = 5.5

// 门将侧移最小速度

GK_SAVE_SPEED_SIDEWAYS_MIN = 3.0

// 门将最大加速度

GK_SAVE_SPEED_UP_MAX = 8.25

// 门将最小加速度

GK_SAVE_SPEED_UP_MIN = 4.25

// 门将最大减速度

GK_SAVE_SPEED_DOWN_MAX = 8.25

// 门将最小减速度

GK_SAVE_SPEED_DOWN_MIN = 4.25

// 门将最大跑动范围

GK_SAVE_SPEED_MOVE_MAX = 8.5

// 门将最小跑动范围

GK_SAVE_SPEED_MOVE_MIN = 7.0

// 门将最大扑球距离

GOALIE_PUNT_DIST_MIN = 35.0

// 门将最小扑球距离

GOALIE_PUNT_DIST_MAX = 60.0

// 门将最小扑球速度

GOALIE_PUNT_SPEED_MIN = 27.0

// 门将平均扑球速度

GOALIE_PUNT_SPEED = 29

// 门将最大扑球速度

GOALIE_PUNT_SPEED_MAX = 30.0

// Height of the camera (meters) - above the field

// 摄像机高度

TCM_CAM_HEIGHT = 37

// Horizontal distance of the camera from the focus-target (meters) - this moves the camera on the X axis in the positive direction

// 摄像机深度

TCM_CAM_DEPTH_DIST = 115

// This is the lens angle of the camera view (degrees)

// 摄像机角度

TCM_CAM_LENSE_ANGLE = 13.5

// This defines how less movement should the camera-position do compared to the camera-target (along the Z axis)

// Example: if this is 1.0 - the camera is moving simultaneously with the focus target along the Z axis (field length)

// Example: if this is 0.5 and the focus target is on the goal - the camera moves to 50% of the field

// 摄像机延Z轴的广角追踪距离

TCM_CAM_HORIZONTAL_FOLLOWING = 0

// Boundaries of the camera position along the Z axis (field length) [1.0=field_half_length]

// Example: 1.0 means the camera position doesn't cross the goal-line

// Example: approx 0.7 means the camera position doesn't cross the penalty box line

// 摄像机延Z轴的广角追踪范围

TCM_CAM_HORIZONTAL_BOUNDS = 0.9

// Boundaries of the camera position along the X axis (across the field) [1.0=field_half_width]

// Example: 1.0 would look like there is an imaginary wall on the side-line that the camera doesn't cross

// Example: 2.0 would work like an imaginary wall that is half_field_width out of the field that stops the camera

// 摄像机延Z轴的广角追踪景深

TCM_CAM_DEPTH_BOUNDS = 3.5

// Means the distance to the near clipping plane of the camera (meters)

// This can be used to avoid the stadium roof covering the view (it cutts-off anything that is nearer than this plane)

// 摄像机放置建筑遮屏

TCM_CAM_NEAR_CLIP = 86

// This limits the camera focus target position on the field (along the Z axis)

// Example: 1.0 means the target can go up to the goalline

// Example: 0.75 means the target can go approx up to the penalty box line

// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the goalline

// 用来防止镜头靠近底线时显示过多的观众

TCM_CAM_TARGET_HORIZONTAL_BOUNDS = 1.2

// This limits the camera focus target position on the field (along the X axis)

// Example: 1.0 means the target can go up the the sideline

// This parameter can be used to avoid the camera to show too much of the spectators - if the ball is near the sideline

// 用来防止镜头靠近边线时显示过多的观众

TCM_CAM_TARGET_DEPTH_BOUNDS = 0.37

// 半场时间的长度,默认值是7分钟

HALF_LENGTH = 7

// Linesmen and Referee (these are enabled in the cfg_pc_*.ini files), in this case referee in medium

// linesmen and referee in high

// 用来设置是否显示主裁判和边裁,如果不显示则为0

FEATURE_INGAME_REFEREE_ENABLED = 1

FEATURE_INGAME_LINESMEN_ENABLED = 1

// Physical Ftness=100时的受伤概率

INJURY_CHANCE_MIN = 0.15

// Physical Ftness=0时的受伤概率

INJURY_CHANCE_MAX = 0.5

// 伤愈当天上场比赛的受伤概率

INJURY_CHANCE_FITNESS_TEST_MULT= 3.0

// 严重受伤的概率

INJURY_CHANCE_OF_SERIOUS = 0.4

// 球员受到冲撞后所需的恢复时间

INJURY_KNOCK_HOBBLE_SECONDS = 10

//Defensive Tuning

// 防守时最小接触距离

MIN_APPROACHDIST = 4

// 防守时卡位的角度

MARKPOS_BLOCKOPP_ANGLERANGE = 30

// 防守时卡位的最大角度

MAX_MARKPOS_BLOCKOPP_ANGLERANGE = 60

// 防守时卡位的距离

MARKPOS_DANGER_DIST = 14

// 防守时的盯人距离

MIN_MARKWING_EXT流氓软件王PACE = 7

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  • 类型:体育运动
  • 发行:Electronic Arts
  • 发售:2012-10-25
  • 开发:Soccer Management
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:足球烧脑

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