《孤岛危机:弹头》打造属于自己的武器(武器修改教程)
- 作者:不死鸟
- 编辑:ChunTian
- <tracer>
<param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" />
<param name="geometry" value="objects/effects/tracer_standard_new.cgf" />
<param name="effectFP" value="weapon_fx.tracer.standardfp" />
<param name="effect" value="weapon_fx.tracer.standard" />
<param name="speed" value="375" />
<param name="speedFP" value="1100" />
<param name="frequency" value="2" />
<param name="helper_fp" value="weapon_term" />
<param name="helper_tp" value="weapon_term" />
</tracer>
- <outofammotracer>
<param name="geometryFP" value="objects/effects/tracer_standard_red_new.cgf" />
<param name="geometry" value="objects/effects/tracer_standard_red_new.cgf" />
<param name="effectFP" value="weapon_fx.tracer.standardfp" />
<param name="effect" value="weapon_fx.tracer.standard" />
<paran name="speed" value="375" />
<param name="speedFP" value="1100" />
<param name="frequency" value="2" />
<param name="helper_fp" value="weapon_term" />
<param name="helper_tp" value="weapon_term" />
</outofammotracer>
- <fire>
<param name="ooatracer_treshold" value="5" />
<param name="auto_fire" value="true" />
</fire>
- <recoil>
<param name="angular_impulse" value="0.3" />
<param name="back_impulse" value="0.3" />
</recoil>
</firemode>
- <firemode name="Tac Sleep" type="Single" enabled="0">战术副挂(麻醉针)
- <fire>
<param name="ammo_type" value="tacbullet" />
<param name="clip_size" value="-1" /> 弹夹容量
<param name="damage" value="30" /> 伤害值
<param name="rate" value="6" /> 开火速率,数值越大越快
<param name="hit_type" value="tac" />
<param name="helper_tp" value="weapon_term" />
</fire>
- <actions>
<param name="fire" value="fire_tac" />
<param name="fire_cock" value="fire_tac" />
</actions>
- <reject>
<firstperson effect="" helper="" />
<thirdperson effect="" helper="" />
</reject>
</firemode>
- <firemode name="GrenadeLauncher" type="Single" enabled="0">榴弹发射器
- <fire>
<param name="ammo_type" value="scargrenade" /> 子弹类型
<param name="clip_size" value="1" /> 弹夹容量
<param name="max_clips" value="10" /> 最大弹药携带量
<param name="rate" value="40" /> 开火速率,越大越快
<param name="damage" value="250" />
<param name="reload_time" value="3.2" />
<param name="bullet_chamber" value="0" />
<param name="helper_tp" value="weapon_term" />
<param name="aim_helper" value="1" />
<param name="distance" value="-1" />
</fire>
- <muzzleflash>
<firstperson effect="muzzleflash.AssaultRifle.grenade" helper="grenade_flash_effect" light_helper="grenade_flash_light" />
<thirdperson effect="muzzleflash.AssaultRifle.grenade_tp" helper="grenade_term" light_helper="grenade_term" />
</muzzleflash>
- <reject>
<firstperson effect="" helper="" />
<thirdperson effect="" helper="" />
</reject>
- <actions>
<param name="fire" value="fire_gl" />
<param name="fire_cock" valueh="fire_gl" />
<param name="reload_chamber_empty" value="reload_gl" />
<param name="reload_chamber_full" value="reload_gl" />
<param name="reload" value="reload_gl" />
</actions>
</firemode>
- <firemode name="melee" type="Melee"> 近战
- <melee>
<param name="helper" value="collision" />
<param name="offset" value="0.35" />
<param name="damage" value="65" /> 伤害值
<param name="impulse" value="60" /> 冲击力
<param name="delay" value="0.10" /> 攻击延时
<param name="duration" value="0.45" /> 持续时间
</melee>
- <actions>
<param name="attack" value="melee" />
</actions>
</firemode>
</firemodes>
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