《孤岛危机:弹头》打造属于自己的武器(武器修改教程)
- 作者:不死鸟
- 编辑:ChunTian
</stages>
</zoom>
- <zoomSway> 抖动,想瞄准的时候像cs那样纹丝不动吗?
<param name="maxX" value="0.012" /> 最大横向抖动值
<param name="maxY" value="0.015" /> 最大纵向抖动值,这两个一改成0就可以体验cs的狙击了
<param name="stabilizeTime" value="3.0" />
<param name="minScale" value="0.4" />
<param name="strengthScale" value="0.6" /> 力量模式下抖动系数,越小越稳定,0为不抖
<param name="strengthScaleTime" value="0.75" />
<param name="crouchScale" value="0.75" /> 蹲下时的抖动系数,越小越稳定,0为蹲下不抖
<param name="proneScale" value="0.0" /> 趴下时的抖动系数,越小越稳定,0为趴下不抖
</zoomSway>
- <scope>
<param name="scope" value="scope_sniper" />
<param name="dark_in_time" value="0.15" />
<param name="dark_out_time" value="0.15" />
</scope>
- <spreadMod>
<param name="max_mod" value="0.1" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="speed_m_mod" value="0.5" />
<param name="min_mod" value="0.0001" />
<param name="rotation_m_mod" value="1.5" />
<param name="spread_crouch_m_mod" value="0.75" />
<param name="spread_prone_m_mod" value="0.5" />
<param name="spread_jump_m_mod" value="1.0" />
</spreadMod>
- <recoilMod>
<param name="max_recoil_mod" value="0.25" />
<param name="attack_mod" value="0.2" />
<param name="decay_mod" value="1.25" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.5" />
<param name="maxy_mod" value="1.0" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" />
<param name="recoil_prone_m_mod" value="0.5" />
<param name="recoil_jump_m_mod" value="2.0" />
<param name="recoil_strMode_m_mod" value="1.25" />
</recoilMod>
</zoommode>
</zoommodes>
+ <accessories> 武器副挂
- <initialsetup> 初始武器副挂,默认的只有子弹,消音器和反射镜,想一出来就要什么副挂,在这条下边粘贴。比如我要个狙击瞄准镜,加上如下绿字部分
<accessory name="GrenadeShell" />
<accessory name="SCARNormalAmmo" />
<accessory name="SniperScope"/>
</initialsetup>
- <accessory name="Silencer"> 消音器
<attach helper="silencer_attach" layer="silencer" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
<param name="damage_drop_per_meter" value="2.0" /> 由于加装消音器子弹威力每米减小值,知道为什么装了消音器离老远打不死人了吧?(SCAR的威力是120,装了消音器每米减少2点攻击,加上下边10米的保值距离,就是说无声SCAR在70米的时候就没有杀伤力了!不过实际好像不是,反正离远我都是打头,一枪解决)
<param name="damage_drop_min_distance" value="10" /> 子弹威力开始减小的距离
</fire>
- <muzzleflash>
<firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />
<thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />
</muzzleflash>
- <actions>
<param name="fire" value="fire_silenced" />
<param name="fire_cock" value="fire_silenced" />
<param name="rapid_fire" value="rapid_fire_silenced" />
<param name="spin_down" value="spin_down_silenced" />
</actions>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="AssaultScope" zoommode="assaultscope" exclusive="1"> 低精度瞄准镜
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
- <accessory name="Reflex" zoommode="reflexsight" exclusive="1"> 反射镜
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
- <accessory name="SniperScope" zoommode="sniper" exclusive="1"> 狙击瞄准镜
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
- <accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" exclusive="1"> 榴弹发射器
<attach helper="attachment_bottom" layer="gl" />
<detach />
</accessory>
- <accessory name="SCARNormalAmmo"> SCAR弹药
<attach helper="magazine" layer="" />
<detach />
</accessory>
- <accessory name="TacticalAttachment" firemodes="Tac Sleep" exclusive="1" client_only="0"> 麻醉针发射器
<attach helper="attachment_bottom" layer="gl" />
<detach />
</accessory>
- <accessory name="GrenadeShell"> 枪榴弹
<attach helper="shell_grenade" layer="" />
<detach />
</accessory>
- <accessory name="LAMRifle"> 步枪激光瞄准器
<attach helper="attachment_side" layer="flashlight" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <spread>
<param name="min" value="0.5" />
<param name="max" value="3.0" />
<param name="speed_m" value="0.05" />
<param name="rotation_m" value="0.05" />
</spread>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="LAMRifleFlashLight"> 步枪手电筒
<attach helper="attachment_side" layer="flashlight" />
<detach />
</accessory>
</accessories>
</item>
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